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Chess

Project Magnus

Project Magnus is developing a voice-controlled smart chessboard for individuals with motor impairments, enhancing accessibility and cognitive engagement through automation.

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Team members:

  • Sanidi Palpita (back left): Electrical and Computer Systems Engineering

  • Bora Ith (back middle): Biomedical Engineering

  • Thomas Goode (back right): Electrical and Computer Systems Engineering

  • Luan Duong (front left): Robotics and Mechatronics Engineering 

  • Zeynep Balikci (front right):  Electrical and Computer Systems Engineering

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Team Supervisors:

  • Mr James Salamy (main)

  • A/Professor Mehrtash Harandi (co)

Issues / Problems

Individuals with disabilities that affect fine motor skills and mobility often have limited options for recreational activities. Many traditional games require precise hand movements, making it difficult for people with Parkinson’s disease, paralysis, muscular dystrophy, cerebral palsy, or other neuromuscular disorders to participate fully.

 

Additionally, cognitive decline is a growing concern, particularly in aging populations. Conditions like Parkinson’s disease and dementia not only impact motor skills but also affect mental stimulation and overall quality of life. Research has shown that engaging in mentally stimulating activities, such as board games, can help slow cognitive decline and improve focus, memory, and problem-solving skills.

 

Despite these benefits, there is a lack of accessible board gaming options that cater to individuals with these challenges. While digital versions of chess exist, they do not replicate the full experience of over-the-board chess, which many players prefer. Our goal is to bridge this gap by developing a system that allows individuals with motor impairments and cognitive conditions to enjoy chess without the physical limitations of moving pieces manually.

Goal & Plans 

Our primary goal is to create a voice-controlled physical chessboard that allows individuals with fine motor control issues, disabilities, or age-related cognitive decline to play chess without the need for direct manual interaction. To achieve this, we are developing a smart chessboard equipped with:

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  • Voice recognition technology 

  • Automated piece movement

  • AI integration and an accessibility-friendly interface

 

Chess is widely recognised as a mentally stimulating game that has been linked to cognitive benefits, including a reduced risk of dementia and improved problem-solving abilities. By making the game more accessible, we aim to provide a recreational activity that is not only enjoyable but also beneficial for cognitive health.

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